Styluses–Assistive Technology

20130505_205008Styluses are great for learners who have fine motor struggles or those who like to draw or write on iPads or other tablets. I’ve tried out a few and have a few favourites.

My simplest go to Stylus for drawing is a basic Merkury Stylus, the purple Stylus in the photo.  It is inexpensive and allows me to photomindmap, my main use of a stylus on my iPad.  I take notes during meetings or presentations as mindmaps.  My favourite app for mindmapping is Notability.

For students who have trouble with 20130505_205959touch features I really like the Cosmonaut Stylus by Studio Neat. It is thick and about the size of a whiteboard marker. It has a rubber grip and is very smooth on the screen.  I really like it, and at only $25 it is especially good for our young learners.

The third stylus isn’t for tablets, but is an extra big Nintendo DS pen.  The Nintendo DS just needs a basic plastic stylus, and the default styluses are very thin and hard to handle for some learners, especially young ones with a project like Nintendogs. The pencil stylus came with the game Scribblenauts, but a similar stylus for the Nintendo could be created and it just has to be plastic without any wires or metal in it.

Touch screens are a fabulous technology, but some users need a pen type stylus for different functions.  There are good options out there to support our learners.

Digital Citizenship Resource Site

I’ve created a digital citizenship website for the teachers I work with. There are many resources out there, but wanted to pull together the best pieces from around the web that meet the needs of our students.

http://digitalcitizenshipngrd.blogspot.ca/

I created it on blogger to show the google blogging tool linked to our google apps.

Check it out – and I’m always looking for new suggestions!

digitalcit

Blogging Permission Form

A few years ago, Zoe Branigan Pipe (@zbpipe)and I saw the need for a permission form when we were using all sorts of web 2.0 tools.  We used a google doc and shared it (the original), crowd sourcing ideas from colleagues locally and online.

I’ve been refining these ideas to use my with school division as we venture out into the blogging realm.  I’ve shared it in case it is valuable, but I’m also looking for feedback.  Feel free to edit or comment right on the google doc, or in the blog comments.

https://docs.google.com/document/d/1fx5ag5lWKI2Jjzd4LXngf2eeJwQSAjvRhLDg5uEmuIc/edit

Blogging Using Blogger

I have been introducing Blogging to my teachers.  I’ve embedded a presentation below (click here for access if on RSS and the presentation doesn’t come through) about why to blog, some examples, and step by step setting up a blog in Blogger.  We are choosing blogger as it integrates with our Google Apps for Education usernames – but I’ve blogged with edublogs and wordpress with students in the past.

How to Search Google by Reading Level

I was asked by one of the teachers I work with how to find resources based on reading level.  There is a simple tool built into Google searches to filter results based on a basic, intermediate, or advanced reading level.  I made a quick how to sheet with directions.

How to Search Google by Reading Level – download PDF instructions Searching by Reading Level in Google

Searching by Reading Level in Google by Jennifer Deyenberg

Creating a Contact List in Google Apps

In order to share with a group of people, such as a staff or a class you can create group so you just have to type in the name of the group to share with them!

I’ve created a set of direction on how to do this.  Please share or use as you see fit, and if you know of a better way I would be very glad to hear it!

Download Directions as a pdf: Creating a Contact Group in Google Apps

Directions in Scribd:

Creating Contact Groups in Google Apps

2012 – How Far?

It’s the first day back in the office in 2013 and as I’m looking forward, it is also time to look back. Looking back on a calendar year is a funny thing for me because my birthday is very close to New Year’s so it turns into a reflection of my age year as well.  This year was the year of 32 and it was a pretty fantastic year!

jordanhandlebarsI started 2012 in Jordan on a cycling trip.  I was swimming in the Red Sea after a fantastic week cycling through the desert knowing that big changes were ahead. I spent my 32nd birthday touring Petra, one of those bucket list places and knew I was definitely starting things off on the right foot. I had a work Visa expiring and a very uncertain future ahead.  I was really good with being in an uncertain place, it meant seeing what was out there and it meant diving into yet another unknown.

I was still teaching in Scotland in January and February and really enjoying a curriculum which allowed me to really be a teacher.  A skills or competency based curriculum allows for a teacher to really work on depth and build learning around student interests and current, relevant topics.  I’m really looking forward to what curriculum redesign will bring to Alberta.  I’m in a unique position of having taught in a competency based curriculum before and am excited to be able to bring my wisdom and experience to the teachers in my school division.

In February a new opportunity came my way and it was time to move back to Canada.  When I knew it I was leaving Scotland it was exciting, but I loved Scotland.  I had to say goodbye to friends, warm winters, and a beautiful country.  I went on a January surfing tour and threw a big party to try and make it easier, it wasn’t. Technology is a great enabler to stay in touch, this really helps maintain the friendships I made.

Iceland SnowThe next six months brought me to Edmonton working for the Government of Alberta in the School Technology Branch.  I learned a great deal in six months.  I learned all about the SuperNet and how it supports technology integration in Alberta. I got to meet all sorts of people in school jurisdictions, government, and industry across Alberta.  I made some great friends and can take a lot of my learning forward.  Government is a restrictive place to be, and I soon found I wanted to be back in a more hands on role.

The spring marked a major milestone – finishing and graduating from my M. Ed program in IT Leadership!  In my first draft of writing this post, I forgot to write about this milestone.  I had done most of the work on my capstone in the summer of 2011, so finishing was more of a formality, but it was great to finally be done.

coveredbridgeDuring the spring and summer I got the chance to travel to New England (twice!), Iceland, and spent time in the Rockies, hiking, paddling, mountain biking, and camping.  I love to travel!  I was finding that the switch from a high energy teaching job to a desk job was really affecting the activity level I needed to maintain.  It’s a goal for 2013 to keep finding new ways to be active.  I’m getting older and it’s that much harder to stay in shape.

I also met someone wonderful and have really enjoyed letting someone get to know HOWme and get to know them.  I really treasure having someone to travel with and share the joy and adventure life brings.  I’ve become a dog person, who knew?!  Moving back to Canada also means I’ve been able to spend more time with family.  I have fantastic nephews, sisters, parents, cousins, aunts and uncles.  I really missed my family.

In August I moved again.  I bought a house and am living in Whitecourt.  In just a year I’ve lived in three places…it really takes a lot to reshift and reset.  I have furniture and space again!  I’ve gone from a minimalist lifestyle to having ‘stuff’ again.  I’m trying not to get too much stuff, but the outdoor gear is accumulating.

farrThe new job was yet another new challenge.  I’m a District Level Learning Services Coordinator with a focus on Education Technology.  It’s a balancing act.  I love technology, but I’m focusing on student learning.  It’s trying to make sure learning is supported, and that technology isn’t about the technology.

Five countries, three continents, three homes, three jobs – life continues to be an adventure.
Goals for 2013:

Go back to school – I’m applying to go back to Graduate School in the area of Assistive Technology, I have no idea if I will be accepted, but I’m looking forward to trying.

Travel – I want to go back to Scotland, I predict more time in New England, I keep looking at Spain, there are summer Rocky Mountain padding and hiking plans in the works, and I would love to visit somewhere new.  All the time being active and adventurous. How Far is my motto, how far can I go?  How far can I push myself?

Work – I’m just sinking my teeth into my new district education technology leadership role.  I have a lot of work to do and a lot to share.  I’m looking forward to continue to work with the district staff, principals and teachers of Northern Gateway Public Schools

Interactive Activities in Smart Notebook

imageThere are some fabulous tools in the Smart Notebook Gallery  Lesson Activity toolkit 2.0.  To find them use the gallery tab of Smart Notebook, and either search for the name of the activity or look in the Activities folder.

If you don’t have the Lesson Activity Toolkit 2.0 installed – Check out Tip #5 in the Blog Post – 5 Cool Tricks on the Smartboard

There are 14 really useful interactives described below (previously blogged about here) – but I’ve also complied them into a PDF handout for you to share!

Downloadable PDF: Interactive Lesson Activities in Smart Notebook

 

 

 

 

1) Crossword – the crossword is a click-able, type-able, or writable interactive puzzle. You enter the words and the clues that fit your lesson and topic and it creates the puzzle for you. I often create them as part of a station in language arts to practice vocabulary words. The students work together on the puzzle in a small group.
2) Random Word Picker – I use this as a way to select students. No cup of popsicle sticks for me, I keep a file with all of my students’ names on my desktop and whenever I need a student for a task I have the file randomly choose one for me. A great classroom management tool. There is also a random image chooser that would work with student photos, but they are small and not very clear.
3) Random Group Generator – Another great classroom management tool. You enter all of your students’ names, select the size of groups and it creates them for you. You can use the arrow key to send them out of the flash program to insert or modify them. You can also just hit recreate if you are unhappy with the results.

The original 14!

1) Vortex – The vortex is a fancy sorting tool – the answers will only go into the correct vortex, and spin out of the incorrect choice. There are both text and image options.
vortex
2) Image Match – match the picture with the correct labels.
image
3) Pairs – just like classic memory – works with both text and images, just drag and drop images on to the tiles in the setup. You can change and modify the number of tile pairs.
memory
4) Category Sort – Drag and drop the words or images into the correct category. Self checking!
sort
5) Tiles – This application reveals what is behind it, one square at a time. You can select how many squares you want. You can put text, an image, or multiple images behind the tiles. I like it to interrogate a historical picture, breaking down a photo or painting into pieces, then looking at is as a whole.
tiles
6) Word Guess – Very fun! It’s just like hangman, with the choices of soccer, basketball, or my favorite the tomato splat. Choose the letters to try to guess the missing word. Fun vocabulary practice.
wordsplat
7) Anagram – Rearrange the letters to unscramble the words. It allows for hints, and even hints with a picture to help.
anagram
8 ) Multiple Choice – a simple multiple choice question option. You can add up to 10 questions to the same set.
mc
9) Image Arrange – put the pictures in order. This one is great for sorting, ordering, or patterns.
arragne
10) Image Select – allows you to import up to 18 images. The images appear in a large box and the students have to select or write in the correct label.
select
11) Hot Spot – You place dots in a background based on the instructions in the top red bar. The background can be a grid, human body, map, or other custom image.
hotspot
12) Word Biz – Spell out the answer to the question in the box.
biz
13) Sentence Arrange – drag and drop the sentences (or single words) to put them in order.
sentence
14) Timeline reveal – click on a labelled dot to reveal information. Great for dates on a timeline, but the interval between dots is fixed. With some creativity it can be used for more than just time.
timeline reveal002

Interactive Tools in the Smart Notebook Lesson Activity Toolkit

Chrome: Multi Profile Log in and Read Write Text Extension

Google Chrome is a powerful browser as it allows for customization and saving preferences to the web.

My two favourite features are multiple profile log in and the Read&Write Text to Speech Extension.

Multiple Profile Log in allows me to manage multiple google accounts easily.  I have my personal account, work account, and the main admin account (it has a ninja icon because it gives me super Google ninja powers) and they are all in separate windows, with separate settings, separate apps, and separate favourites – perfect, live managed!

Read&Write is an extension (different from an app, not an icon on your main screen, just a toolbar add in) that allows for text to speech capabilities, translation, a dictionary, and a picture dictionary built right into google docs – and it’s free!

Below I’ve embedded and linked to directions on how to install the Read&Write toolbar as well as how to set up multiple user profiles on Chrome.

Instructions – download from scribed

Chrome Multi Users and Read Write Toolbar

Leveraging Mobile Phones in the Classroom for Writing

I had a student using his own DS in class playing Professor Layton and the Curious Village.  He was running to be our class representative on the Green Team and when I thought he was playing the game (which he loved) he was writing his speech to the class on his DS.  He was comfortable writing on the tool and took it up in front of the class to reference his notes.

This simple example of a student making a choice made me thinking about larger compositions on a small, handheld device.  Is it really appropriate to write on such a compact device?  Students are already writing and composing messages on them constantly, why not leverage the writing skills they are developing on this tool and re-purpose it to write longer compositions?  Can they write a story small snippets at a time?  Is this actually a better fit with how they are composing in their everyday lives?

Can you write entire narratives on a mobile phone?  There is an entire genre of writing devoted to the practice in Japan!  They are so popular that the dominate best seller lists in Asia.  They are called keitai shousetsu, and have short chapters due to the limiting length of messages you can write on a phone.  The medium is dictating the form of the writing.  The stories are often episodic, short, fast paced adventures.  Users can pay to download or subscribe to updates as they are written.

The books have become so popular they are being published, and even being turned into movies.  Primarily the original authors and readers where young girls, but with the growth in popularity the readership and authorship is now very diverse.  There are even awards for the genre.

mobile

Have a look here in Japanese or here with google translate. Caution – the content is all over the place and not always appropriate for young readers.  The site has 3.5 billion page views and 6 million subscribers (stats from here). The phenomena is widely popular in Asia, and spreading, but isn’t mainstream in Europe or North America.  It takes the idea of mobile handheld learning and expands it into the realm of mobile handheld composition.

Why not set up a posterous site and have students send bits of a story via email or SMS to post as they compose?  Use the back and forth nature of how text messages appear to tell a story in a visual pattern?

Games and Writing

Videogames are a mainstay of our culture and in the lives of learners.  Educators are starting to recognize the potential of this tool to bring informational, narrative, and multimodal writing into our classrooms.

“A pedagogy of play emphasizes active participation, leading to the production of rhetorical texts for a gamespace community” (Colby & Colby, 2008, p. 301)

Colby and Colby (2008) give this example of the potential for games to lead to writing:

“For instance, as a result of playing WoW, students could design forums, blogs, websites, and various gamespace guides. This feature of the emergent class also means that its predominant feature is not just analysis of a cultural artifact. Although some analysis can still serve an emergent pedagogy, this analysis is in service of helping students produce actively used, rhetorical texts within and for the game community. Consequently, through playing and discussing the game in class, students are more apt to feel they have the expertise to move beyond what others have written because they are writing for those who are as invested in reading the material they produce” (p. 305-306).

Writing is more that just about reflecting on an experience, it is part of the experience.  With a game writing can serve to enhance the game or the understanding of the game for others.  Learning to write in an online forum or writing instructions are important skills to develop.

P1030110Alexander (2009) point outs, “…many such games are also textually rich and require quite a bit of reading, writing, and critical thinking. Indeed, at the most basic level, gaming involves complex use of multiple modes of writing and a need to develop a sense of how text and visuals interact” (p. 36).  This supports work I’ve done with games and students in the classroom.  I’ve used Professor Layton and the Curious Village on the Nintendo DS.  The game is a mystery story where Professor Layton is trying to find Flora and solve the mysteries of St. Mystere.  You have to read, meet the characters, and solve puzzles and is a fantastic text to use with upper primary students.  You have to use a touch interface to read and move through the game and you have to use visuals, interactivity, and text to uncover the answers to the mysteries.  Using this kind of game teachers could ask students to create a new character and write dialogue or a puzzle for the character to present to Professor Layton or Luke (his assistant) to solve.  Students could create a walkthrough or puzzle problem solving site much like this one.  Professor Layton even has a twitter account, @HershelWalker, so students could tweet as if they were Professor Layton as they explore St. Mystere.

Educators should consider using complex computer games as primary “texts” in composition courses as a way to engage with students a more provocative and productive examination of contemporary literacy practices.  Bring a modern take on what a text could be into the classroom to incite debate and a broader awareness of what text could be. (Alexander, 2009)

Alexander (2009) shares the following table with how gaming and pedagogy can be linked in the composition classroom.

gamingtable

References

Alexander, J. (2009). Gaming, Student Literacies, and the Composition Classroom: Some Possibilities for Transformation. College Composition and Communication, 61(1), 35-63.

Colby, R., & Colby, R. (2008). A Pedagogy of Play: Integrating Computer Games
into the Writing Classroom. Computers and Composition,25 (3), 300-312

Tablets in the Classroom

I shared a short presentation with the elementary and junior high principals of Northern Gateway Public Schools about using tablets in Education.  I embedded it below, but wanted to highlight and elaborate on a few themes.

Tablets are a tool which can help to facilitate the shift from technology to support teaching to technology to support the creation and sharing of knowledge.

I feel that this is a key message.  It’s about changing pedagogy to be more student centered and having the tools to support this change.  Tablets are only one tool that can be used to meet this end, but the diverse selection in apps as creation tools allows them to be very flexible to meet student needs.

The apps I choose to showcase are:

Land of Me: A self guided storytelling app for young learners.  Students guide themselves through a visually beautiful journey and choose the story elements they want to include. Supports the larger Land of Me PC/iOs version.

Pinnacle Studio: A video and audio editing app.  Very rubust with all sorts of tools and and options for creating multimedia

Scribblenauts Remix: An open, problem solving game.  Your character Maxwell has a goal of getting a star, but must overcome obstacles in each level.  The learner has an open spelling option to spell out any object, with adjectives to describe their noun choices to solve the problem.  If the star is at the top of a tree you can write chainsaw to cut down the tree, jetpack to fly up and get the star, ladder to climb up, the choices are endless and creativity is a must!

Daisy the Dinosaur: A simple introduction to programming.  Students choose simple controls to move Daisy.  A simple early years introduction to creating instructions.  Move the Turtle is a great next step app once they have mastered Daisy to bring the controls and commands to a more complex level.  It is a great starter to building problem solving and programming as students move towards programs such as Scratch and Kodu.

This is a short list, but an example of creativity, engagement, and creation tools for students.

Going Back To School!

100_2832Tomorrow I start with Northern Gateway Public Schools.  I’m the new Learning Services Coordinator – Educational Technology (title still in transition).  I’ll be part of the learning services team, with specific responsibilities for education technology, but as part of a larger view on supporting learning in the classroom.  I really like that I’m part of the learning team, not necessarily the technology department.  I look forward to working with the IT team, but really want to focus on classrooms.  It is a position that is a good fit for not only my skills, but my perspective of how technology should be an essential part of learning, tied right in with student services and curriculum, not just as a tool or resource.

For the last six months I have been working for the Alberta Government in the School Technology Branch. It has been a really great experience.  I had the opportunity to see the big picture of the education system and how it all works together.  I had a chance to learn and contribute to the development of the SuperNet, the Alberta fibre optic network, a very progressive project.  I look forward to watching the next phase of its development.  I was privileged to work as part of an amazing team, and I will really miss my colleagues.  However, I was struggling with not working on technology in classrooms.  The department had a very high level view of technology use in education, and I’m more interested in the application and use of technology.  The recent integration of the School Technology Branch with the Learning Resources Sector took technology away from curriculum and learning (personal viewpoint and opinion). I don’t feel this is the place for technology in education.  I think this comes from my perspective as a classroom teacher, where technology and learning became completely integrated.  I guess I’m not sure why the government has technology off in a corner.  (personal viewpoint and opinion)  This being said, the knowledge I’ve gained in a project management, policy development, and strategic planning point of view is invaluable as I move forward, back to doing what I love, from a perspective I believe in.

This means picking up my life and moving, again!   The good news is I don’t have much stuff so it’s really not that hard.  My minimalist, travelling ways do pay off!

I’m excited to be able to share exciting projects and ideas of technology implementation in the classroom again!  I’m also excited to be sharing from a leadership perspective, which I hope will add a new and valuable tone to the blog.

Web 2.0 Classroom Book

I wanted to share the chapter I wrote for the Classroom 2.0 Book. I wrote about the Changing writing process with an example of a lesson I taught students about persuasive writing and the impact sharing that lesson online had. Jen Deyenberg – The Changing Writing Process

 

Check out other Chapters here – http://www.scribd.com/Classroom20Book  It is a great collection of papers about classroom implementation of web tools.

Digital Writing Tools

I have assembled a collection of tools which break the mold of traditional writing and use the power of the digital medium to create multimodal, interactive texts.  Please add more examples in the comments, I want to keep collecting tools which can help to recreate what writing looks like in the digital medium.  These tools move beyond just digitizing words and pictures, pushing digital writing to more creative levels.

Add Movement and Scale:

 

Prezihttp://prezi.com/ – if you are stuck in the serial, linear model that writing in a word processor or presentation tool can create, try using the presentation tool Prezi to write a story.  Prezi allows for text, image, video, and sound to be grouped and scaled.  You can create a pathway through elements, as you would in a presentation to create a story.  Some examples of Prezi Storytelling and planning with Prezi.

 

The Blank Canvas:

 

The New Hivehttp://thenewhive.com/ – Use words, pictures, video, audio, and hyperlinks on a blank canvas to create a story.  The open blank nature of the tools doesn’t limit writing into any traditional form, it allows for open creativity with the infusion of multimedia. It reminds me a lot of Glogster, but without the cost, and with a simpler interface.  It also allows for instant and easy sharing, which is a key component of writing.  Audience and presentation come alive with a web based tool. The example below (from jara2010warrioeswithoutweapons)shows how flexible an open canvas can be, pulling in video, graphics, links, feeds, and more.

hive2

Create a Multiple Pathway Game Based Text:

 

Playfic – a site to create and play interactive fiction, text based games.  You are can both play and, most importantly create the text based games.  (from @rmbyrne)  To create a game I found I had to play through a few to get a sense of the formatting and complexity.  It reminded me a lot of old King’s Quest games where you had to type commands to pick things up, examine things, and move.  I really like the tool because when you play you have to use words and commands to navigate, collect, and progress.  As I was playing the Survival game below I was creating a map of where I had been, what I had collected and what goals I have.  You really have to play through a game and map the options to then try and create one. I love it, and it would be a great tool for students to use together to they can talk through the multiple pathways

playfic

Focus on a Skill:

 

The Write-N-ator is a site with video clips to inspire and introduce a topic then mini prompts. Each prompt focuses on a specific writing skill such as characterization, synonyms, or alliteration. What I like about this tool is that the students are writing and sharing on the site.  They have a prompt to inspire an idea, then instantly they can write and share.  Having a tool that uses animated video to inspire and then provides an instant writing and sharing platform makes the writing seemless.  There isn’t any switching between tools, and if students are stuck they can see other examples in the responses section.  The hero is even a girl, a superhero with appropriate clothing!

writenator

Analyze to Give Direction to Drafting:

 

I asked the students to use wordle as an analysis tool.  The idea was for them to paste their paragraph into wordle to see what words where coming across as important or repeated.  This student was really noticed the word might coming across in the wordle form.  Might is not a very strong word for a persuasive piece of writing.  It gave her some guidance of where to start the revision process.  This step in the writing process is one I haven’t put into writing before using technology to facilitate writing.  Writing on the web is different than writing with pen and paper.  You have more tools and options at your disposal, teach your students to use them to be better writers, not just better publishers.

wordle

Finish the Episode:

 

Zimmertwinshttp://zimmertwins.com – often this is classified as a movie creation tool, but I see it was a writing tool.  You are not just making a story you are making a narrative.  I like it because often students are stuck staring at a page or a blinking cursor and this gives a bit of structure to creating a narrative.  You have choices of characters, actions, emotions, setting and talking.  You can edit the text and easily drag, drop, rearrange and preview.  You can create a story from scratch or use one of the beginnings or endings given for inspiration.  One of my students used it to create a movie about cyberbullying. You can instantly share, publish, give and get feedback on your movies.  Writing tools can be hidden in multimedia creation tools, but great digital story writing tools such as Zimmertwins are gems.

zimmer

The Interactive Inspiration:

 

Wordtamerhttp://www.wordtamer.co.uk/ – an interactive tool to think through planning and story elements.  Word tamer provides and interactive environment to consider plot, character, setting, word choice and more when planning to write.  I really like how you can make choices and jot down ideas directly into the tool to get ideas going.  It gives options and ideas to get your going on the way to creating a narrative.

wordtamer

Brooklyn Superhero Supply Co. – http://www.superherosupplies.com/ – imagine if you could create inspiration for a story by shopping in a superhero supply store.  On the Brooklyn Superhero Supply website you can create ideas by sifting through a catalogue of essential crime fighting merchandise.  Build your shopping cart (A vortex is only 11 million!) then build your story!

superhero

Write Together:

 

There are many collaborative writing tools out there, but they are powerful for students to write at the same time as others and see what others are doing at the same time.  Writing collaboratively wasn’t possible in an efficient or effective manner before technology made the process possible.  It is a skill that students need to learn so it becomes more than just a mad scribble and delete session.  I did a project with my students where they weren’t writing in real time, but were working on stories on a wiki with students they had never met.  They would log in to find things changed and added to.  They weren’t sure if they were allowed to fix mistakes that their co-authors had made.  It was a fantastic learning experience on how to write and create together.

Word Processor like tools:

Primary Pad – http://primarypad.com/

Google Docs – https://docs.google.com/ (sign up required to create)

For a more free form tool that allow for drawing tools and a less linear model try an online whiteboard tool.  I’ve found these good for planning or as a sandbox for trying things out.

Interactive Whiteboard like tools:

My Simple Surface – http://www.mysimplesurface.com

Scribblar – http://www.scribblar.com (sign up required to create and use)

Create Textbooks:

 

Apple iBooks Authorhttp://www.apple.com/ibooks-author/ is an interesting tool.  I got a chance to play with it and explore the functionality during the Apple Learning Tour.  I think it is a good tool for creating informational text books.  The platform limits it, but it is a great creation tool and I would love to see kids creating with it. (photo from apple since I don’t have a Mac to create my own screenshot)

ibooks

What’s in a Name? Transmodalwebmultidigitalmediastories!

When looking at the changing nature of text, writing, and composition and the texts with digital content infused the naming of the genre is confusing and disjointed.

“Literacy is the flexible and sustainable mastery of a repertoire of practices with the texts of traditional and new communications technologies via spoken, print, and multimedia” (Luke & Freebody, 2000, p. 9)

What are all of the terms and genre defying categories which are emerging – a few I’ve collected and researched:

Digital Story – a generic term for stories produced and shared by digital means.  It tends to include image and audio, not just a word processed version of the story.

Transmedia – Stories which cross genre, medium, and type.  For example a television show which has some of the plot developments play out on a website, or in a game.   The term was described by Jenkins (2003) in his work Transmedia Storytelling who looked from the perspective of Hollywood and the media and how they can build a depth of character development and use it as a marketing opportunity to build a franchise.

Transliteracy – Kate Pullinger, the author of Inanimate Alice, is the co-founder of the Transliteracy Research Group – http://www.transliteracy.com 

Their definition: “Transliteracy is the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and film, to digital social networks.”

Multimodal Text – “Multi-modal texts are those that rely on the processing and interpretation of print information, which blends with visual, audio, spoken, nonverbal, and other forms of expression produced through a range of different technologies [and methods] (Anstey & Bull, 2006)

The model of Multimodal text below from the New London Group (1996, p. 24) recognizes the bringing together of different modes of creating meaning to produce a more meaningful text.

multimodal2

Anastopoulou, Baber,  & Sharples, (2001) examine the difference between multimodal and multimedia systems and point out the importance of interactivity to activating and using the senses which the multimodal genre requires.  A true multimodal text should be interactive to truly engage all of the modes of the reader/consumer.

New Media Text – New media is a reference less to literature and more to the instant access sharing, publishing shift which the connectivity of the internet provides.  This new mode of communication allows for the rise and overlap of composition, art, media, and other mediums.  Designing write and sharing forms such as blogs and wikis which exist because of the form of new media provides a platform for writing, composition, and styles of literacy which fit the new media medium.

“I think we should call "new media texts" those that have been made by composers who are aware of the range of materialities of texts and who then highlight the materiality; such composers design texts that help readers/consumers/viewers stay alert to how any text–like its composers and readers–doesn’t function independently of how it is made and in what contexts. Such composers design texts that make as overtly visible as possible the values they embody” (Wysocki, 2004, p. 15).

Digitally Integrated Text/Webtext/Media Infused Text – I’ve seen these terms used to describe text which have components of image, audio, video, or other media added or integrated.

E-book – This term is usually associated with electronic book readers, such as the kindle or ipad.  It tends to reflect a screen based version of a static text, not a text infused with media.

References

Anastopoulou, S., Baber, C., & Sharples, M. (2001). Multimedia and multimodal systems: commonalities and differences. Proceedings of the 5th Human Centred Technology Postgraduate Workshop, University of Sussex, 26-27 September 2001. Retrieved from http://www.syros.aegean.gr/users/manast/Pubs/Pub_conf/C03/C03.pdf

Jenkins, H. (2003, January 15). Transmedia Storytelling. Retrieved from http://www.technologyreview.com/biomedicine/13052/

Luke, A. & Freebody, P. (2000). Literate Futures: Report of the Review for Queensland State Schools, Education Queensland, Brisbane.

New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review, 66(1), 60-92. Retrieved from http://vassarliteracy.pbworks.com/f/Pedagogy+of+Multiliteracies_New+London+Group.pdf

Wysocki, A. F., Johnson-Eilola, J., Selfe,C. L. & Sirc. G. (2004). Writing New Media: Theory and Applications for Expanding the Teaching of Composition. Logan, UT: Utah State Press.

Who Are We Innovating For?

nintendogsI have a nephew who is almost 14.  He doesn’t really like school and struggles to keep up with homework.  He isn’t really keen on reading, but he loves video games.  Put an Xbox controller in his hand and he can think through problems, work with other people in a team, and show creative ways to get to his goal.  He doesn’t give up or quit, he is motivated to keep at it, even if he doesn’t get it the first time.  He loves video games.

I’ve talked to him about how I’ve used video games in my classroom, whether it’s a novel study using the game Professor Layton (he loves to solve the problems!) or exploring the Arctic using Endless Ocean on the Wii.  He asks questions and I get the ultimate praise of a conversation and a response of, “Cool!”  I’ll take it.  I’m not surprised that he isn’t interested by pages of math worksheets, and I’m not surprised he’s refusing to do them (although he should!).  He isn’t engaged, but he is a very practical, very capable young man.scrabble

Games and challenges really appeal to him. He was playing Scrabble Flash with his mom.  It’s an electronic version of Scrabble where you are given letters on cubes and you have to rearrange and connect them to make as many words as you can in 30 seconds.  After, it tells you how many words you made and how many were possible.  He and his mom each had several turns, recording how many words they made, and how many were possible, then sat down to work out the math to see who won.  He was interested and completely engaged.  He was spelling, and doing math.  He even worked out the percentage of his word rate.

Everytime I come to visit I’ll pull out a new game, tool, or site and he will give it a try.  Last summer I was showing him Nintendogs, a nintendo DS game I had kids geocachingused with my Primary 1 (Kindergarten) class in Scotland. He was teaching his dog to sit, but was finding the voice recognition inconsistent. He went down to the computer, pulled up Google translate and had the computer speak the word for him, so it was the same and consistent each time, quickly training his dog.

He also likes to geocache.  I‘ll take him out with the GPS and he’s on the hunt for treasures in the woods.  He’s really good at judging distances and will often guess where the cache will be as we get close.  He likes to hold the GPS and is good at route picking and navigating.

When I spend time with my nephews, my teacher hat is always on, but so is my fun hat.  I love to find active things for them to do, but also sneak some learning in.

kyleMy other nephew is 10.  He is a good artist and likes his projects, but is another one who doesn’t choose to sit and pull out a book.  He has his own blog Word of the Day.  He loves Scribblenauts.

Scribblenauts is an problem solving game, which allows for open choice of tools or problem solving method.  You have to get the star in each level, but you can write any noun and the object will appear to help you.  If the star is across a lake, you can write submarine, jetpack, bridge, boat, or helicopter (or even more things I haven’t thought of!) and they appear.  Your character gets in the boat, drives across and gets the star. It’s completely open, creative problem solving.  He’ll be playing the game and he’ll ask a question like, “How do you stop ants?” We’ll talk through ideas and he can try to solve the problem.  It might not work the first time but he keeps working away at it, trying creative, out of the box solutions.  It really plays to his creative side.

He still seems engaged in school, but I’m worried that he isn’t getting to show his creative talents and skills.  He has a great sense of humor, a good eye for photography, and sees things in a different way.  Is the education system going to recognize his talents and use tools which are going to play to his strengths?

reidMy third nephew is almost 3.  I want him to be educated in a classroom which embraces innovation and uses the tools he uses in his everyday life.  I want him to love school and feel challenged.  I don’t want him in an artificial environment learning in a way that doesn’t apply to the real world or the working world.

I want him to be as interested in the world and asking as many questions as he does now when he is 13.

I want him to learn with other people around the world.  I want him to have access to tools which interest him and talk to people without the barriers of geography or content filters.

We are innovating to meet learning needs.  We are innovating for the most important people in the world, our students.

Cross Posted from the Destination Innovation Blog

 

Ink to Pixels–Are Multimedia enhanced EBooks Enough?

As a shift from print based texts and stories moves to a more digital model we need to be aware of how we present stories and information.

Tools such as iBooks authors and Google Play books offered digital versions of books, but that are still presented in a serial format, adhering to a traditional sense of text.  They may have embedded media or multiple choice questions (don’t get me started…) or links, but they are not taking advantage of what is possible with technology today.  Adding links, video, and sound is good, but we shouldn’t limit the digital potential to limited creation tools.

We can do better. 

Carr (2010), points out, “We need to take advantage of the medium and create something dynamic to enhance the experience.  I want links and behind the scenes extras and narration and videos and conversation…you change what it is and you change, as well, the experience of reading it……the book’s migration to the digital realm would not be a simple matter of trading ink for pixels” (p. 103).

The digitization of text opens up new potential for interactive and multimodal experiences.  A text simply transferred to a e-reader or tablet with page like flipping and colours to make it look exactly like a page in a book isn’t engaging the potential and promise of what could be provided as a digital experience.

Luce-Kapler and Dobson (2005) found that when readers contrasted experiences of reading traditional prose versus hyperfiction (their term for mulitmodal text) they had to let go of familiar notions about the structure of text.  The story was not necessarily sequential or linear in nature and “it was only when they could give up those expectations and find meaning in each individual node that they could begin to develop an overall sense of what the hyperfiction might mean. It seemed they had to be prepared to be lost in the text, something these readers were not used to being” (p. 13)  Being ‘lost’ in text could be exactly what our learners need.  A sense of exploration and finding their own path of learning through a text allows them to take ownership of the story.

Hegarty (2004) reminds us that it is not just about the style of the text, but also about the content which is trying to be delivered, and the skills needed to interpret and construct meaning from the content being presented.

“…we need more attention to what is to be learned in a given situation and the abilities (especially internal  visualization abilities) that learners bring to the situation in order to improve our understanding of how dynamic media can be best used in the educational process and how the educational process itself must adapt to the availability of new media” (Hegarty, 2004, p. 349).

An enhanced pdf or epub format is not enough for people to truly embrace the power technology has to transform learning.  If we just digitize ink technology is just a tool and not the transformational tool it could be.

Here are some examples of truly immersive digital text:

Land of Me

 

The Land of Me is an immersive storytelling world for young children.  Students learn from characters who speak and react to them.  The various chapters of the books are directed to different topics.  My favourite is the story time chapter where students get work with Olive the Turtle to help create their own story using the characters and ideas they been working with throughout the other chapters. landofme

When students make a choice, the story instantly reacts to their ideas.  The idea that students are in charge of a creative learning storytelling space means that they can take ownership of their learning.  When using it with young learners, they used the characters and ideas in their own writing and art. landofme4 Land of Me recognizes that students can write in and create in a variety of ways and that a story can be a very interactive, creative, multimodal experience instead of a static, passive, one way experience.  There is text to read and questions to answer.  The animals also speak and react to your choices. Land of Me is a downloadable program, for a small cost, which needs to be installed on your computer, available here. The iOS app is free

“Wake up you lazy lot, let’s go adventuring!”

Bear 71

 

Bear 71 is a story which takes advantage of geolocation to tell the journey of Bear 71, a Grizzly Bear living near Banff.  It uses the tracking collar of the animal to place it on a map.  It interacts with the webcam and microphone on the computer to bring the user into the story and as you move your mouse it geolocates you to move through the area. You come across other animals with tracking collars, and locations with motion activated cameras, trail cams and webcams showing the tracked animals as they move.  Bear 71’s story is told with the aid of camera footage and a map.

bear713

 

Electronic Literature Collections

 

Electronic Literature Collection Volume One:

elitvol1

                        

 Electronic Literature Collection Volume Two:

elitvol2

Pine Point

 

From the NFB (National Film Board) Pine Point tells the story of a mining community in the Northwest Territories of Canada.  The community was preplanned, brought in, then hauled away and wiped off the map when the mine closed.

This is the story of the community and the people who lived there, but it is told in a way I’ve never seen before.

It’s told with video, sound, image, text, narration, and interactivity.  You guide yourself through the story, clicking on pictures and videos to learn more.  You are not just a passive viewer or reader, you lead the story.

The visual elements and features are amazing and the story, found on the Canadian National Film Board Site, interestingly, is one of the best I’ve seen.  It was created by Paul Shoebridge and Michael Simons.  They describe their work as story based media.

Pinepoint

“The Town of Pine Point remains an unfinished sentence” is a line of text, but I think with this work it brings the town back to life.

Enjoy the story of Pine Point here: http://www.pinepoint.nfb.ca  A true example of the power of writing and the web.

Test Tube

 

The Test Tube is a 60 second story, narrated by David Suzuki, about environmentalism and exponential growth which pulls in a live twitter feed based on user input.

tt2

2009: A True Story

 

2009 is an online drama, written by Tony Valenzuela and Jeffery Hunt based on three major US cities having been destroyed through the eyes of a webcam blogger, Sara,  about the changes in government and life. There is also a side storyline told by her brother, Adam, a part of the military. His story is told through ‘helmet cams’ which the military uses to capture and record events.

2009 harnesses the power of video and audio mediums to tell an engaging multimodal story.  There is text in the form of Sara’s journal which you can click on laying on the ground and read, it’s another piece to form the tale which is 2009. 

2009

The webcam ‘blogs’ that form the story can be found on youtube: http://www.youtube.com/2009atruestory  Podcasts from Sarah, the main character can be found on itunes: http://itunes.apple.com/podcast/2009-a-true-story/id278532067
The soundtrack from the story can be downloaded here: http://www.2009atruestory.com/assets/music/2009ATS_320.mp3

This is a tale of despair, violence, fear, and uncertainty. It’s not for young children, and as it is an online story, it doesn’t have an age rating.  When do we get to the point that this new medium of storytelling and sharing will need parental ratings?

 

References

Carr, N. (2010). The shallows. London: Atlantic Books.

Hegarty, M. (2004). Dynamic visualizations and learning: Getting to difficult questions. Learning and Instruction, 14, 343–351.

Luce-Kapler, R., & Dobson, T. (2005). In search of a story: Reading and writing in e-literature. Reading Online, 8(6), 1-16.

Trails Optional Makes the Horizon Report

I was very excited today to learn that My work around Kinectimals, using the Kinect device made the Horizon Report as an example of Natural User Interfaces.

http://www.nmc.org/publications/2012-horizon-report-k12

The project is described on p. 34 (p. 38 in the pdf):

Microsoft Kinect in Grade 1:
go.nmc.org/microki
Alberta Education is exploring the use of Microsoft Kinect in developing young students’ motor skills
while encouraging active learning. In the experiment, students will use the unit to interact with baby wildcats
and learn all about wildlife.

Unfortunately it is mislabeled, as the project was completed when I taught in Scotland, for Midlothian Council.   I do work for Alberta Education now which is where the confusion came from, but it was still a really fun early years project.

The Horizon Report focuses on the post about using Kinectimals for Inspiring Active Play and Motor Skill Development.  I really like the post because it details how the kinect is really different from other technology as it uses the natural gesture technology to aid in the development of motor skills such as throwing and catching.

http://www.trailsoptional.com/2011/04/kinectimals-inspiring-active-play-and-motor-skill-development/

I’ve also written about Literacy, Science, and Art connections with Kinectimals:

http://www.trailsoptional.com/2011/05/kinectimals-literacy-science-and-art-connections/

It was part of a larger project all about Cats and Dogs using Kinectimals and Nintendogs:

http://www.trailsoptional.com/2011/05/kinectimals-and-nintendogsa-games-based-learning-project/

And a summary of using Kinectimals in the Classroom – please add to it!!

http://www.trailsoptional.com/2012/01/interesting-ways-to-use-kinectimals/

 

Imagine– Everything that is Wrong with Video Games

Imagine is a series of video games designed for girls.  The games are mainly Nintendo DS games, but are also available for 3DS, Wii, and PlayStation Portable.

http://imagine.uk.ubi.com/

image

The Games are divided into four categories: Caring, Creative, Sporty, and Star Imagine Girl

Titles in the series:

Beauty Stylist

Rescue Vet Animal Doctor (Pet Vet) Pet Hospital Zookeeper Family Doctor

Babyz

Party Babyz Babysitters (Baby Club) Sweet 16 Fashion Stylist

Salon Stylist

Gymnast

Cheerleader Ice Champions Soccer captain Ballet Star

Modern Dancer

Movie Star

Music Fest Rock Star (girl Band) Champion Rider Fashion Designer Fashion Designer World Tour
Wedding Designer Makeup Artist Party Planner Interior Designer Artist

Reporter (Journalist)

My Restaurant

Boutique Owner Detective Chef (Master Chef or Happy Cooking) Teacher

Resort Owner

Fashion Paradise Fashion Model Fashion Designer: New York My Secret World

Video games often have the perception of being a very male dominated pursuit.  It is a concern I’ve always had about using games in my classroom that most characters are male. If they are female characters they are there to be rescued (Tomb Raider and Mortal Combat aside)

Hfash08 nds bxsht 2d Imagine Fashion Designer New York, Ener G, and Petz: DOGZ Pack Creativity Games for DS & Wiiere is an example of a series of games recognizing that girls love to play video games as well and are aimed at girls.

However, they are a horrible example of gender stereotyping and I would keep young women well away from these titles.  Why is is that girls can only have jobs in fashion or caring for others? I was please to see a few entrepreneurial choices, but why are the business choices so limited?  The only jobs in science, math, or technology (doctor, vet) are around taking care, not innovation.  Why isn’t there any careers around the trades, computers, the military, management, business, or finance.  Why is a company giving so many options for careers, but at the same time, severely limiting what they may see in their futures.

This is all wrong.  If we are trying to inspire learners we need to open up choice and experiences, not play to stereotypes.

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