Embedded below is a paper on how video games can play a role in an inclusive classroom.
Abstract: In an inclusive classroom learners can access learning that is creative, challenging, and meets their learning needs. Video games can help to meet this need by providing environments and a platform to help compensate for physical and learning disabilities. Video games can provide an alternative to traditional text based narrative to combine literacy learning with creativity and problem solving. Video games can even help enhance self-esteem when it comes to learning and help engage our students. They match pedagogical practices and can create learning opportunities and challenges for all learners, by not only playing them, but by creating them as well.